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      <image:title>Ligeia Blog - Castle Kellmore rendering - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Ligeia Blog - Castle Kellmore rendering - Make it stand out</image:title>
      <image:caption>The magenta-tinted box shows a reapeating</image:caption>
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      <image:title>Ligeia Blog - Castle Kellmore rendering - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Ligeia Blog - Castle Kellmore rendering - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Ligeia Blog - Castle Kellmore rendering - Make it stand out</image:title>
      <image:caption>Vertical spans drawn for each ray cast. The length of the span is determined by the distance the ray travels through the grid.</image:caption>
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      <image:title>Ligeia Blog - Castle Kellmore rendering - Make it stand out</image:title>
      <image:caption>The three rendering zones of the screen.</image:caption>
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      <image:title>Ligeia Blog - Castle Kellmore rendering - Make it stand out</image:title>
      <image:caption>Rendering draw order. Care was taken to eliminate overdraw as much as possible.</image:caption>
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      <image:title>Ligeia Blog - Castle Kellmore rendering - Make it stand out</image:title>
      <image:caption>Rays cast into scene from player’s viewpoint to get depth. One ray per pixel column is cast.</image:caption>
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      <image:title>Ligeia Blog - Castle Kellmore rendering - Make it stand out</image:title>
      <image:caption>A selection of enemy sprites. Note that each vertical span of opaque pixels is unbroken</image:caption>
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